Strain at Davos 2017
INTERACTIVE
We were asked by the World Bank and the World Health Organization to build an interactive pandemic experience that placed world leaders in the midst of a deadly flu outbreak in a fictional country.
The experience, STRAIN, used video, actors, props, gaming techniques and networked mobile phones to present an immersive scenario.
We were asked by the World Bank and the World Health Organization to build an interactive pandemic experience that placed world leaders in the midst of a deadly flu outbreak in a fictional country.
The experience, STRAIN, used video, actors, props, gaming techniques and networked mobile phones to present an immersive scenario.